Batman: Arkham Insurgency - 11 Things It Must Learn From Asylum
11. No Story/Essential DLC
One of the best things about the first Arkham by a mile, was that Rocksteady were yet to be forced into segmenting huge chunks of their game off into DLC by Warner Bros. The Arkham brand was an unknown, and as such, the only DLC we did get was multiplayer maps, the point being that they were completely, fundamentally optional to the enjoyment of the story.
Come Arkham City, it was controversy city; the substantial Catwoman chunk of the story being locked behind a paywall, as were a ton of additional costumes. That ideology was inflated even more for Arkham Origins and Knight, were suddenly every additional character was its own DLC pack or pre-order bonus. Costumes, Batmobile skins, Riddler Raceways - the only way to get the entire experience was to fork out twice or thrice the initial asking price, unless you waited and hoover them up at a discount.
Going forward - and this is highly unlikely being WB have tasted blood and liked it - we could do with a focused Batman experience that delivers all necessary and most enjoyable parts of its game in one package, only resorting to DLC for truly optional extras.
It'll never happen, but y'know, the DLC and microtransaction bubble has to burst eventually... right?