Hush's inclusion in Arkham Knight is by far one of the biggest missed opportunities in the series to date, and his botched inclusion weakens the game a great deal. After a brilliant side mission in Arkham City where Thomas Elliott was given the 'Identity Thief' moniker and an absolutely haunting scene where his plans are revealed, fans had been expecting Hush to make some big waves in Rocksteady's finale, but what they were given was anything but satisfying. After years of planning his revenge against the Wayne family, carefully studying Bruce's personality, moulding his voice to match his, painstakingly crafting a new fact to mirror his, what does Thomas do? Why he just walks up to Bruce's office and takes Lucius Fox hostage of course, only to be beaten in one move by The Dark Knight after letting his emotions get the better of him. Rocksteady completely underestimated the threat Hush could pose towards Batman, and relegated his presence to a side distraction that took up about 5 minutes of gameplay. They may as well have left him out of the game entirely.
Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.