Batman: Arkham Knight - 10 Things It Must Learn From Asylum

1. A Truly Great Final Showdown

Something Rocksteady can essentially learn from both Asylum and City is that idea of doing a big final boss battle that isn't just a protracted sequence of punching a bag of meat for 10 minutes. Plenty people have waxed lyrical about the 'Titan Joker' final fight of Asylum being a downer, as the team took one of the most intelligent curveball-throwing villains in entertainment history and made him into an overgrown hulk designed to bull-rush you to death. City's Clayface fight was essentially more of the same save for spamming some freeze grenades too - but at least that ended with you taking a kitana and slicing him into sashimi. For Arkham Knight it makes sense that either the titular character himself be the final boss - hopefully letting the developer take a cue from both City's Ra's al Ghul or Origins' Deathstroke fights to mix up quick-time events with brawling combat for a brutal fist-fight to the death - or it's some hidden puppet master we're yet to see revealed. Whatever happens it's safe to say that with the increasingly serious tone the Arkham titles have taken, having the very last battle of the game be nothing more than another 'big monster fight' would be one hell of a bum note to end on. Do you prefer Asylum over City? What elements would you like to see Rocksteady return in Knight? Let us know in the comments!
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.