9. Less Repetitive A-To-B (To A) Mission Structures
Have you been back through Arkham City recently? The whole thing starts so incredibly strong, with Hugo Strange somehow knowing that Bruce Wayne is Batman, only for the series of events following to be a mad scramble to find the cure for a disease Joker infects him with instead. Pacing and story issues will be addressed later, but the very act of having to dart from one location to another after such an impeccably engaging intro leaves a weird hangover to proceedings where you'll forever be going to point A to collect item C, just to return it to B, all the while wondering when things are going to return to the main crux of the story. Sadly that never happens - events just sort of play out in Arkham City as they come, with you free to wander off and do whatever you like in between regardless of the emerging infection presumably crippling Batman from within. Asylum had a very definitive endgame (stop the Joker) which looks to be echoed somewhat in trying to stop the Arkham Knight - the issue will then be keeping the world interesting alongside that, without resorting to constant backtracking that can muddy the focus.