Batman: Arkham Knight - 8 Essential Things It Must Fix From City

1. The Pacing

There was a profound lack of cohesion to Arkham City. The whole game buckled under the weight of its own ambition. It had side-quests to complete, riddler trophies to collect, enemies to punch in the face and bosses to take down, but it all felt superfluous. It doesn't help that for most of us at the start of the game you're Catwoman, then suddenly you're Batman, who is just mildly concerned that Hugo Strange knows his identity and is threatening to reveal it to the world. Then The Joker and The Penguin show up because there's a super-villain reunion party going on or something, and before you know it you're on a mission with only a vague notion of why you're doing what you're doing. Having his parents killed is usually all the motivation the Dark Knight needs in theory, but we needed more drive and placement in this narrative. Once again, all Rocksteady has to do is hit the reset button and use what worked in Asylum. One main antagonist, one playable character and only include bosses that contribute to the plot in some way. If they do that, then Arkham Knight will be nothing short of 2015's Game of the Year. What improvements do you think Rocksteady should make in Arkham Knight? Let us know in the comments.
Contributor
Contributor

When I'm not playing games, I'm probably either writing about them somewhere or singing stupid songs inspired by them. Or eating pizza.