Battlefield 2042 Review: 6 Ups & 6 Downs

5. A Step Back For Player Mobility

Battlefield 2042
EA

Say what you will about Battlefield V, but it was a huge step up for the franchise in terms of game-feel.

The added control over your soldier combined with immersive new animations resulted in a FPS that felt different from the competition. From being able to prone on your back to vaulting to high areas to the general finesse when it came to mobility, it felt great to play.

For whatever reason, 2042 feels like a step back in this regard. Gone are most of those mobility refinements (including leaning!), to the point where your soldier feels rigid, awkward, and somewhat unresponsive.

If this is your first Battlefield you may not have an issue with this, but if you’re coming from previous games, it’s baffling that movement feels so limited.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.