Bethesda & Ubisoft's Pirates Of The Caribbean Game: Forgotten For A Reason?
2. Negatives
However, there are some rather major downs about this game. Immersion-wise, there’s many loading screens between each environment, which for as pretty as they are, are all rather small. Even the settlements have different layers with a loading screen between them and its very irritating.
As well as the ship-to-ship combat, there is hand-to-hand combat which is very stiff and clunky. The player only has one handed sword fighting with the occasional pistol shot. And although you can customise your arsenal and skills each weapon feels the same without any speed variety. You can buy guns which can fire more than one shot at once, but when the reload time is increased for each bullet when desperation requires you to fire your gun which may or may not hit, any positives are immediately negated.
The game also features no voice acting aside from a few meaningless voice clips that go over the important dialogue (there’s only so many times you can hear “no pain, no gain, right matey?”). And on the subject of audio, it all sounds very “stock”. A good-looking game is fine, but if the sound doesn’t match it can very quickly suck you out of the experience. Take, for example, the first piece of music you hear once you leave your ship to explore Oxbay.
At one point in the final mission a glitch can occur that stops all background noise and you play in silence aside from your footsteps and the sounds of any enemies. Awkward or intimidating? You decide.
And as stated before, the game has little connection to the films aside from the Black Pearl appearing as the final boss and Keira Knightly being brought in to narrate two short cutscenes at the beginning and the end of the game.