7. Disjointed Storytelling
If the story was a problem in Beyond: Two Souls, the way it was told was a huge mistake my David Cage. Jodies 15 years are broken up into disjointed chapters. In once scene she might be a frightened little girl and in the next she is a terrorist fighting operative. You jump from the test lab to Jodie cooking dinner in her apartment to her being a child again. Unfortunately for David Cage, this artistic choice was a massive mistake. Early on in the game, because you have no idea why you should be feeling sorry for Jodie, it makes playing all those early scenes pointless. You are in control of a girl who has had no character development so you dont care. By the time things start making sense, it is too late because you have no invested feeling in Jodie. You cant relate to her and that is all down to her story not being in a chronological order. Had Jodies story been told in the order, it would have a huge difference. You would have been on a journey with her. But at one moment her foster parents are rejecting her and then she is homeless and then she is trying to get a boyfriend; these are just events that happen and there is no context to them. You cant relate one chapter in Jodies life to another.