6. Crap Script
Put simply, the script for Beyond: Two Souls is terrible. Much like the cliché characters, the script is full of awful dialogue that gives the actors very little to work with. Never trying, the script is a collection of bad dialogue and obvious events. No matter how hard Ellen Page or Willem Dafoe act their hearts out, the script gives them nothing to work with. When Dafoe is crying at losing his family or going all mad at the end, not only does he sound silly when he should be sounding distraught, but it was blatantly obvious that he was going to be the antagonist when we saw him in full James Bond villain mode in his base. The only thing missing was a white cat as he sat behind his desk. And then there is the NAVAJO, the level where the game takes a left turn and puts you in the middle of a really bad X-Files episode. Jodie ends upon a ranch, which is being attacked by a spirit. The Native Americans who live there have almost given up on dealing with it, but lucky for them that Jodie knocks on their door and asks for a place to stay for the night. What follows is spirits that cant find peace, a father who wont let go off his farm, a angry son with secrets and a granny who never speaks except for when there is a comedy climax to partake in. Boring, badly written and mostly pointless, this level sums up perfectly what is wrong with Beyond: Two Souls. It even contained a cringe moment where one of the sons finds his grandmother dead and then looks up into the sky and shouts her name SHIMASAAAAAAANNNNIIIIII. I literally burst out laughing.