Bloodborne: 10 Complaints Fans Are Already Sick Of Hearing

9. "The Checkpoint System Is Broken"

Something that can make or break any given title is a bad checkpointing system - it was what near-crippled Alien: Isolation last year when people ended up (after a 40 minute run through the Sevastopol) getting skewered by the Xenomorph itself and having to redo EVERYTHING all over again. That is an example of bad checkpointing, as when Bloodborne decides to kick you back to the last save-point/lantern you lit, you'll get all your items carried over from before, meaning all you really lose are the blood echo currency-credits you've built up. Now you have options, do you carefully hack your way back to where you died and retrieve them? It's something tweaked from Dark Souls as certain creatures will 'eat' your echoes in the interim, meaning you'll only retrieve them by slaying a specific glow-eyed ghoul. Your other option is to Superbowl-sprint your way through the enemy horde, grabbing your echoes and then trying to make it back again - a 'Souls staple of sorts - or finding an item that'll transport you to safety in one piece. Basically, the point here is that it's not a 'broken checkpoint system' whereby the notion seems to be that you've backtracked or lost something. Instead it's intended to make you feel like death is a mechanic in itself, the only thing being affected being your currency which you can always grind to get more of anyway.
In this post: 
Bloodborne
 
Posted On: 
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.