Bloodborne: 10 Lessons It Must Learn From The Souls Games

2. Hundreds Of Hours Of Fun

Those who are truly and utterly invested in the Souls games have spent so much time in Lordran and Drangleic you'd think they'd have found absolutely everything. Nine times out of ten, players who are on their seventh playthrough will probably more than likely still find something else worth experiencing, still going back on the hunt for secrets that will otherwise remain hidden for years. There's something about the Souls games that pulls you in and keeps hold for a long time; no two playthroughs are ever truly the same due to the game's difficulty ramping up steadily, and there's countless reasons to go back and find what you missed and/or play in a new way with different weapons, spells and tactics. If you're really sick of adventuring through the world, you can then spend ages trolling players by invading them, help out some others or spend your days making it your mission to help as many people fling themselves off a cliff by posting confusing messages. In Bloodborne, we want this experience again. We want a long adventure to start with, but we also want secrets and the desire to replay the game not just once, but multiple times. From Software is always great at giving gamers a reason to keep playing their games; we see no reason why they shouldn't continue this trend with their latest snazzy IP.
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Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.