Bloodborne: 10 Lessons It Must Learn From The Souls Games

9. Difficulty Is A Beautiful Thing

We felt two things when we finished the Souls games; the first was an overwhelming sense of relief, and the second was a sense that you've just actually accomplished something significant that you just don't get from other games. This is because these titles are - deservedly so - known for being incredibly difficult to complete. It's a point that puts many gamers off actually delving into the titles as they're used to games that hold their hands at all times, but the difficulty isn't just there in these titles for the hell of it. Although you will die many, many times, each death is a learning experience. Each time you die you assess when and where you went wrong, taking extra precautions, employing new strategies and trying your very hardest not to get your head eaten the next time you delve into an area. It's immensely rewarding and absolutely every person who has beaten a ridiculously hard boss on a Souls game has went crazy with glee because of it. Controllers have been flung of course, but many a whoop has been heard and many a gamer has grown because of the difficulty levels of these titles. As such, Bloodborne should naturally maintain the same core experience. It should be difficult in all the right places with hostility at every turn and should - naturally - have boss characters that can shave off around half of your life with one well-placed attack. Thankfully, series director Hidetaka Miyazaki has said: "...what€™s at the base, for instance, is still an attempt to create a game that you as well as people who like games will enjoy, and an attempt to let you play a game that will provide a sense of accomplishment and a challenge. That€™s what we have done so far, and it has not changed at all.€ We could do without the framerate from Blighttown though. That was difficult for all the wrong reasons.
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Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.