Bloodborne: 10 Lessons It Must Learn From The Souls Games

6. There's Nothing Wrong With Minimalist Storytelling

In the world of modern gaming, storyline is thrown at you constantly. Big-budget blockbusters such as Call of Duty and Uncharted smash action in your face and fill it with dialogue comprising hurrahs and witty wisecracks. In comparison, the Souls series has a very understated storyline experience; it's there, but you really have to do some digging and make your own interpretations to fully understand what's going on. There are countless articles, wikis and vids out there still dedicated to solving the mysteries of these titles. Whether you want to know the history of Quelaag and her hideous deformed sister or wonder exactly what the hell the ending is about, there's stuff out there to let you know - albeit formed out of speculation, but with clear hints and facts found by the Souls community. Unfortunately Dark Souls 2 let many down in its approach with storytelling that was slightly more open than others. It was good, sure, but it was a bit easier to understand and the world as such didn't feel quite as alien as it did in the first couple of games. In Bloodborne, we'd much prefer it goes back to the minimalistic approach and allows gamers to fill in the blanks for themselves. We know it's in a city being ravaged by monsters and there's something fishy going on, but we're good knowing that as we jump into the experience. Let us find the storyline once more and band together with fellow Borners (working title for those playing this one!) to fill in the blanks for ourselves.
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Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.