Bloodborne: 10 Lessons It Must Learn From The Souls Games

5. The Return Of The Unique Multiplayer

Whether you're a fan of invading unsuspecting noobs and impaling them on the end of your halberd or incinerating them with pyromancies, or are of the ilk who likes to help out others in taking down a boss, the Souls games' multiplayer component brought together the gaming community in a way that few other experiences didn't. Outside of being able to hinder or help other gamers physically, perhaps the most successful portion of the franchises' multiplayer has been the ability to put messages down on the floor for other players. In practice this process has helped thousands of gamers to pointlessly jump off cliffs ("Try jumping!"), has helped find secrets ("Illusory wall ahead!") and, amazingly, has spawned forth an entire pseudo-language with phrases such as "Praise the sun!" and "Amazing chest ahead" having particular significance with the Souls community. With Bloodborne, From has the ability to wow us once again with their multiplayer component. It should contain everything that was great about Souls, but we're really hoping they push the boat out and make the experience with others even more interesting. If there's any company out there who can innovate with multiplayer, it's From.
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Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.