Bloodborne: 10 Ways It Succeeds Where Dark Souls 2 Failed
8. It's No Longer Just Boss Rush: The Video Game
Speaking of bosses, one of the biggest complaints levied at Dark Souls 2 was that it essentially felt like 'Boss Rush: The Video Game', in that every few minutes you were locked into an arena against a grizzly monster who was more than likely about to send you back about half an hour's worth of game time. In contrast to the first couple of games this was a major misstep - one of many things that came from creator Hidetaka being in a supervisory role rather than being hands-on - and come even the half point in that game, the relentless head-versus-brick wall feel of the gameplay made all but the most hardcore simply give up. Luckily with Miyazaki back in full directorial mode he's able to craft a far better pace that rewards taking your time and grinding just as much as it does pressing forward. Like the first Dark Souls you'll just be thinking to yourself it's been a little while since any suitably monstrous creations showed up - only for a massive health bar to appear on the screen with the realisation that "It's AWN!" to settle in.