7. No Needlessly Harsh Restrictions
Something that surely no one asked be reprised from Demon's Souls was the idea that with each death, your maximum life gets chipped away, all until you either find a certain item to restore it permanently or consume a Human Effigy (in DS2) to ward it off until you next bite the bullet and it happens all over again. Not only that, but again unless you chose to use a certain item in the game, DS 2 was set up to only let you fight and defeat every non-boss enemy up to 12 times, before they'd simply not spawn any more - severely hampering your souls/currency count if you weren't acquainted with the series and were dying a lot. Bloodborne does away with the whole 'Hollow/human' thing, meaning you're only in one state of existence (barring certain pelts you can eat to get stronger) and it gets away from the overwhelming idea from 2 that even the very systems you were playing with were set against you from the get go.