As previously mentioned, from a technical perspective, the multiplayer aspect of AW just doesn't seem particularly advanced from Ghosts. While the single-player is a fine-tuned operation and the Exosuit is brilliantly implemented, running smooth as silk, the multi-player still feels stuck in the past from a technical perspective. On the San Francisco-set Defender map, there's a huge body of water which will occasionally transform into a tidal wave and spill onto the land. This gives players a chance to get their feet wet in the water, but if you decide to go prone, the game will stutter between its above-water and below-water visuals, which for a brand new game running on the PS4 and Xbox One, is laughable. From a design perspective, there's also the frankly bizarre choice to have the names of players talking over comms appear in the middle of the screen in an obnoxiously large font. Who needs to know that kanyewest_fan412 is the guy playing loud, distorted music over his microphone? The idents should be kept to the bottom right-hand corner of the screen where they belong, in a much, much smaller font size. Have you been playing Advanced Warfare? What do you think so far? Shout it out in the comments!
Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes).
General video game, TV and film nut. Occasional sports fan. Full time loon.