Easily the biggest shake-up this year is the introduction of the Exosuit, a special mechanical exoskeleton which allows players to jump, boost and dodge during combat, adding an entirely new level of verticality and intensity to the typical CoD shooting mechanics. Yes, it's clearly ripping off Titanfall's much-praised gameplay (minus the wall-running), but you know what? It's great. The exosuit isn't just a nifty new way to navigate the maps: it completely changes the way you play the game. Playing Kill Confirmed is now more treacherous than ever, because dog tags can be floating around 20 or 30 feet in the air, and Domination can see enemies flying at you from a dozen different directions, all desperate to capture your base. The increased movement speed that the suit allows makes the already-frantic pace even more breathless, yet it somehow never becomes too overwhelming, and after a few games, most players should have adjusted to this insane new mechanic. Also, though it is only used intermittently throughout the single-player campaign, it certainly helps reinvigorate gunning down hundreds of nameless foes from time to time. Needless to say, if next year's game doesn't feature the Exosuit, it will need to come up with something mightily interesting and innovative to fill the void, because after just a day of play, this feels like something that should remain a vital mainstay of the series from now on. It's a genius addition by Sledgehammer.
Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes).
General video game, TV and film nut. Occasional sports fan. Full time loon.