Call Of Duty: Advanced Warfare Review - 6 Reasons It's Awesome (And 4 Reasons It's Not)

5. Excellent Multiplayer Maps

If Ghosts featured a relatively disappointing and forgettable array of maps, this year's selection more than makes up for it. Sledgehammer have given us some ludicrously entertaining maps that are impeccably well-designed to fit the free-wheeling gameplay style that the Exosuit promotes. Terrace, a night-time, neon-lit hotel, is an instant classic, as is Greenband, a hedge maze-type map that will have you accidentally falling to your death numerous times if you're not careful about where you boost to. In fact, it's hard to pick a bad one out from the bunch: Riot is an intense prison scenario, and Detroit is, well, Detroit (except even more of a mess). Though some are less memorable than others (Ascend, set in an airport, is totally forgettable no matter how many times you play it), but none of the current map selection elicit groans or sneaky lobby exits when they come into rotation. Though the Exosuit itself inevitably takes a lot of the credit for making these maps work so well, that Sledgehammer had the ingenuity to design them so studiously in the first place shouldn't be ignored.
Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.