7. Can't You Just Change The Colours Or Something? - The Graphics
In this day and age graphics don't mean much for a major release, each developer has a major publisher behind them who is willing to pump in money to ensure that the graphics are up today's standard, in fact graphics should only be an issue when it's a small indie developer with a limited budget. With the new consoles out, Activision have been keen to show the gaming world just how good their graphics are with reports that even the PS4 isn't strong enough to handle Call Of Duty: Ghosts at max settings. However all one needs to do is read the multitude of comments, Facebook posts and Twitter tweets to see how the fans feel about the graphics. The cinematic scenes may be great, but that's their function; they allow the developer to push the story further whilst delivering high end graphics without having to worry about the player's interaction. The issue that players isn't the fact that the game does look wonderful from a distance, but rather that the textures haven't seen to improved since Modern Warfare, all one needs to do is push the character into some cover and examine a wall to see how far these graphics really have advanced. Battlefield have grasped this concept as there is always a marked improvement in graphics, however this is perhaps due to the fact that there isn't a new game every year and EA are funnelling money and gold bars into the developer. In this day and age where players are more after graphics than storyline, companies such as Infinity Ward should put more effort into trying to over-load a player's computer. If Square Enix can push out a new game every year with improved graphics, a developer and publisher who make close to $1 billion per game can definitely compete and deliver the same result. One only has to compare a game like Crysis 2 which pushes out far more superior graphics yet only demands half of the system requirements need to keep Ghosts running. Perhaps Infinity Ward should take a year out and spend some time learning from Square Enix and DICE on how to convert money into a game that looks nice at all times, not just on review websites.