Crash Bandicoot: Ranking Every Game From Worst To Best

A measly marsupial or a cultural cornerstone?

Crash bandicoot

The 1990s were a strange time for gaming, not only was the medium growing in gravitas and exposure, it transitioned more often than modern humans.

There were generations that interchanged almost on a whim, an incessance of developers botching games and the most ubiquitous of these trends: mascots.

After Mario and Sonic's momentum had gradually slowed own and their stars began to somewhat dwindle, the impact of the Bandicoot when he crashed onto the scene was felt imminently. Shaking the foundations of the gaming landscape with his fresh take on platforming.

It was so direct that Crash literally went to Nintendo headquarters and called Mario out!

After dominating the late 90s Crash had soon built a repertoire, but what of the legacy that came after his golden years? Was it a crystal clear batch of botched shovelware, or were there some gems amongst them? Even if Crash's best adventures have now aged into relics, there was once a time the marsupial was considered a global superstar.

But, how do his best stack against his worst? What will be last and what will be first?

18. Crash Boom Bang!

Crash bandicoot

Although there have been countless reiterations of the Mario Party formula with a plethora of different mascot-based franchises like Sonic, Shrek and Spongebob that have been underwhelming at best, if not outright abhorrent, none have quite fallen into both this level of obscurity and the aforementioned Mario's shadow in such a calamitous way as this disengaging snooze fest.

Taking little advantage of the Nintendo DS' unique functions, Crash Boom Bang does little to stand out from the competition, or at least, not in the positive aspects, which are a very limited commodity in this game. Let's pit the pros against the cons, shall we?

Pros: the character rosters plentiful and contains many faces synonymous with the series.

Cons: where to begin?

The poor excuses for party games that last downwards of 30 seconds couldn't keep the most focussed of individuals engrossed, the one-time character whose introduction in the game as the villain is lacklustre (to put it nicely) and the shambolically underdeveloped storyline. Despite party games not necessarily needing a genuine plot, if one attempts to do so it should be engaging, or at the least coherent, but in the alliterative Boom Bang, there isn't anything interesting to sink into, just a wreckage that became submerged never to resurface.


My name is Callum Marsh, but people tend to either call me Cal or Marsh (very creative, I know). Contact: