Creating The Ultimate Wrestling Game
3. A Strong Story Mode
Here we have Brock Lesnar, having flown in to discuss his new $10 million, three matches per year contract...
Alas, that isn't quite the case, but this is more a hark back to the days when WWE video games had proper story modes in place where you could take control of a wrestler and decide their destiny.
To be fair to the more recent WWE games, there has been a strong emphasis on the MyCareer mode - with WWE 2K19 having a particularly fun journey of discovery for players to embark on - but there still feels like something's massively missing from those releases.
It's one thing to having a self-created grappler work their way up from parking lots to PPV main events, but the story arcs of MyCareer can only carry a game so far. What a good portion of gamers really want, is to take control of their own personal favourite superstars and partake in a story mode where said superstar interacts with other wrestlers, bonds are formed, friendships are soured, and the player has to make decisions at every turn as they work their way through rivalries and championship reigns.