Creating The Ultimate Wrestling Game
2. Please, Just No More Bugs...
With any video game, it's usually imperative to keep any bugs or technical issues to an absolute minimum by the time comes to release said game.
Sure, there have been so many games released over the years where there have been clear and obvious bugs, but those issues are usually quickly vanquished thanks to a timely update. And then, on the other hand, there's *sigh* WWE 2K20.
In the build to WWE 2K20's release, some gamers were a little concerned by the visuals of the game, as certain superstars looked like they'd been plucked out of a game from a decade ago. But boy, were the visuals the least of our problems by the time WWE 2K20 was finally released.
WWE 2K20 has gone down in infamy as one of the most problematic, unplayable pieces of trash to have ever graced the video game world, period. The constant problems and glitches of WWE 2K20 saw the game quickly become mocked across the gaming industry, and even regular 'fixes' from Visual Concepts couldn't manage to cover over the painful cracks that saw so many gamers given actual refunds for just how downright awful WWE 2K20 was - and, despite countless fixes, still is!
It should go without saying that any major bugs and flaws should be ironed out well before a game hits shelves, yet the glaring example of WWE 2K20 goes to show that this isn't always the case.