3. Bullet-Time, Melee Combat And Wall Running
While it's been revealed that Cyberpunk 2077 will have first-person shooter elements, the devs haven't really elaborated on just how expansive this combat system will be. They have confirmed though that it will largely be dependent on your build and abilities, tailored to the skills you've been focusing on.
For instance, certain routes through areas will be locked off if you don't have the right skills, forcing you to find an alternate route around using an ability you do have, or improvise on the spot. In a way, it sounds a lot like Deus Ex or Prey in how the combat and exploration itself is treated more like a puzzle to solve, rather than a straightforward issue you can brute force your way through.
Likewise the devas have also unveiled some of the more advanced skills your character will be able to utilise throughout the RPG. A bullet-time-esque ability thats slows down time sounds great, while players being able to wall run is similarly tantalising.