Cyberpunk 2077 - 8 Major Worries We Can't Shake

8. No Third-Person

CYBERPUNK 2077
CD Projekt RED

I know, I know. It shouldn't matter, right? It really shouldn't matter, but if I'm honest, I never truly got over the revelation that Cyberpunk wasn't continuing one of the biggest strengths of The Witcher 3 - a freely rotating, cinematic third-person camera.

Instead, the post-announcement revelation that CB2077 will be first-person as much as possible has almost become a dealbreaker. Every time the game is showing well; its graphics looking gorgeous or its action looking engaging, I'm hit with the reminder that I'll barely be seeing any of it.

Yes, cars can be driven in third-person, but firefights and the more high-octane stuff is back to first-person. If something like Far Cry 4 is anything to go by, this stuff pales in comparison to the likes of Pursuit Force or Sleeping Dogs, where characters are leaping from roof to roof, tossing drivers to the pavement and burning off around the next corner.

All those mind's-eye gameplay clips many of us had, where our custom protagonist was slicing through enemies or firing futuristic machine guns while pirouetting through the sky or taking on foes from all sides? We'll just never see it.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.