Cyberpunk 2077 REVIEW - 6 Ups & 2 Downs

1. An Obscene Amount Of Detail & Things To Do

CYBERPUNK 2077
CD Projekt RED

When it comes to reasons to be excited, I could literally list the things this game has allowed me to do and call it a day. In fact, you know what? I will, as the moment-to-moment gameplay is so engaging, it's a brilliant way of showing off how much love has gone into the game.

For a start, the range of activities available is almost offensively high.

Not an hour into my journey, the map was looking like a seething angry mass of side quests, ongoing crimes, venues to relax in, shops to explore, and even clues for hidden treasures stashed around.

Alongside, a huge variance of side missions opens up a pandora's box of opportunities. From helping a man who's robo-penis was malfunctioning, to breaking into a freighter stronghold to find video footage of a murder, to assisting the local police on raids and shakedowns, I never felt like the game was repeating, and even in the "go here, kill that" missions, something that was always shifting was the environment itself.

The twisting highrises and tight corridors of Night City make for excellent escape routes, reconnaissance areas or places to dump a body, and they're all a joy to explore. The amount of NPC's on-screen should, by all means, be tanking my computer, but this title has been so well optimized that things purred along at a smooth and steady rate.

And with so much positivity overall, let's dive into a couple of negatives.

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Contributor

Jules Gill hasn't written a bio just yet, but if they had... it would appear here.