D&D: 10 Underused Monsters That Will Destroy Even The Toughest Party
1. Stone Golem
Golems are often thought of as pretty simplistic creatures. Technically constructs, these lentities are often created by powerful wizards as guardians and can be made of a variety of materials including clay, iron, and even flesh.
Among them, one that is guaranteed to put a huge damper on a party's plan is the stone golem. If a party has the misfortune to encounter one of these, than they'd best buckle up, because they're in for the long haul.
Starting off, the creature has a very respectable 17 Armor Class and nearly 200 hit points. Gifted with Darkvision, an immunity to a number of conditions like charm and paralysis that might end the fight early, the golem's base properties make it daunting on its own.
It's two slam attacks give it the chance to do an average of nearly 40 points of damage per round, and that's the nice part. What really ruins things is its slowing effect.
Boasting a problematic difficulty challenge of 17 to resist its impact, players effected by the golem's slow effect experience a multitude of problems. Their speed is halved, they can only take one attack per turn, and, worst of all, players can only take an action or bonus action, rather than both. Hell, reactions aren't allowed at all.
Thankfully, players get the chance to repeat their resistance rolls, but in the mean time, the Stone Golem, often thought to be a slow lumbering oaf, is going to prove itself to be far more trouble than they anticipated.