Dark Souls 2: 10 Gaming Tropes You Quickly Need To Unlearn In Preparation

9. I'll Mark It On Your Map Said no NPC on a Souls game ever. We're all guilty of blindly making our way towards that huge pulsing marker that lovingly hails us to new and important areas on our mini-map; it cares about us, getting us exactly where we want to go with no questions asked. Even the glitchy broken ones have good intentions. So you might be wishful that you'll at least be guided through the hellish world of Dark Souls 2 by a map and some lovely markers. Well, you'd be wrong. Very, very wrong. You're left with nothing but your wits, and this is such a blessing, not only because the level design in Souls games has always been remarkably meticulous, but also the fact that these game worlds are visually stunning - why on earth would anyone want a mini-map to obscure our fantastical vision? The thing is, everything is as it is for a reason, and because of this there really is no need for any sort of map. The world will offer visual cues to subtly guide you towards your intended destination. All it takes is a bit of time and effort to size up an area, and when you successfully navigate and conquer said area, the feeling of reward is... well, you'll see for yourself.

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When he's not out in Newcastle wasting his money on dubious vodka, Jack enjoys taking procrastination to new levels via the wonders of video gaming, TV, books, and shiny things on the Internet. In other words, he's a student.