The biggest reason many veteran players still die in any DS title is the godawful camera, which insists on getting stuck on scenery or losing your character altogether amongst the brush should you be forced to back up enough when fighting something. Being that this was one of the biggest, most-unanimous complaints going throughout both previous titles, the fact that FromSoft's answer appears to have been "Well we err, made some stuff turn see-through if it gets close!" just isn't enough. Instead what always happens - as it has before - is you're trying your best to put up with an enemy flailing at you, only to back-up and disappear under the camera. With a nice view of a zombie's crotch now taking up the entirety of your screen you attempt to free yourself of this undead testicular damnation, and instead receive a dirk to the face and a restart from the last checkpoint for your troubles. It's an age-old problem, and one that is the most infuriating to encounter time and time again as the developer implements the rest of the features on this list, yet cannot perfect the one thing that you can categorically say is broken about the game. Don't even get us started on falling down some unseeable chasm because the newly implemented auto lock-on decided the next most threatening enemy was the one across a ravine, rather than the guy currently running at you either.