Dark Souls 2: 8 Things That Ruin The Game

1. Hit-Boxes Are Straight-Up Broken

It's such a classic gaming trait to exude - particularly in a multiplayer session; the whole "But I dodged/hit that!" You look at your friend, or perhaps you're the one saying such a thing, and they or you follow up with - and say it with me: "I was holding the button the whole time!" Vintage. However, as Rev3 Games noted in their video review for the game, there were a slew of times where they were sure they employed a tactful dodge away from whatever slab of death was coming at them, only for the game to re-compute a couple seconds later and go "Hey err, you were supposed to die there, so...bye!" and receive a life-sucking instant-death animation. Now many of us watched this review and thought they must just not be as good at the game as the rest of us 60-plus hour'ers, yet the reality is that they were right all along, as a new tracking system has been employed to make sure enemies can better get their halberds in your ribs rather than you dodging past them and poking them to death like we've all done before. Clearly FromSoft have seen the overwhelming mainstream-embrace of Dark Souls and the plethora of Let's Plays that dominate any Youtube search, thus deciding that so many people employed the 'run right up to a guy and go around them' technique, it needed fixing asap. Their remedy appears to be less of a physics-based calculation born out of whether your character model actually did get out of the way or not, and more of the game doing the above, and raining all hell down upon you regardless of whether you made it out from under a giant's foot in time or not. Chances are this sort of thing will be fixed through a patch before long, but at the minute it's yet another change that flies in the face of the classic Dark Souls 'hard-but-fair' defence. If the game actively wants to kill you, it just will, and no amount of dodging or placement will save you. So have you picked up your copy yet? What are you guys making of it, and is there anything else you'd like to add? *Due to the time of writing, multiplayer components have not been thoroughly explored, so please feel free to offer opinions on things like the fact your world can now be invaded at any time by another player below*
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.