Dark Souls 3: 9 New Features You Need To Know About
5. Loads Of New Builds & Classes
In Dark Souls 1 it was way, WAY too easy to double-down on magic attacks and spam Soul Arrows to defeat every boss - something that DS2 also didn't fix, and Bloodborne essentially got around by making everyone play nigh-on the same across the game's entire runtime. Yes, you got access to a few of magic-style attacks later on, but come on - we all played that game exactly the same way. For DS3 Miyazaki is looking to fix this problem once and for all - by bolstering the amount of classes available to you from the get-go and making each as worthwhile as the last. Specifics are being kept under-wraps for now, but as the dual-wielding crossbow/one-handed blade build described earlier is a potential candidate, it should iron out the constant "Right way to play" debates that forever rage on forums to this day.