Dark Souls III: 8 Niggling Concerns No Fan Wants To Admit
6. It's Not New Anymore
If series' like Assassin's Creed, Call Of Duty and Halo have taught us anything over the past decade or so, it's that a good idea doesn't last forever.
Some game franchises just don't maintain their quality when the owners of said intellectual property decide that it's a good idea to run a once-glorious name into the ground so far that each new release is only met with tepid interest and hushed sighs in the tone of "Oh great, another one".
Such is the life of a renowned video game series, though. If you don't innovate enough with each sequel, then the cracks will start to show - just like they did with Dark Souls II. Ask any series fan that played the 2014 sequel what their opinion of that game was, and you're likely to get an answer akin to 'It wasn't as good as the first one'.
Dark Souls II had every feature that garnered its predecessor so much adoration, but they weren't combined into a satisfying whole, more glued together in a patchwork of distorted design.
Trying to emulate what came before with an inferior result is exactly what became such a turn-off for Dark Souls II. No, what we need are new features that complement a potentially unstable foundation.