Dark Souls III: 8 Niggling Concerns No Fan Wants To Admit

7. We Live In A Post-Bloodborne World

dark souls 3
From Software

Bloodborne and Dark Souls are very similar, trying to argue any differently would be a futile lesson in semantics. However, they are different in more ways than one - namely, their entirely different approaches to combat and movement. Put simply; one is fast and nimble, the other moat definitely is not.

Dark Souls III will be the first in the series to release after Bloodborne, and you can bet your bottom dollar that reviews on forums and professional publications alike are going to be awash with more than just a few utterances of Hidetaki Miyazaki's PlayStation 4 exclusive when it drops.

'The combat in Dark Souls III is too fast - why did From Software make it more like Bloodborne?'

Such comments are as inevitable as the end of the World, and they'll kind of be justified. There's already video evidence that Dark Souls III's combat is being sped up to satisfy fans of both play styles, but the only foreseeable result of such a change is dissatisfaction on both sides.

Fans that want faster combat will go back to Yharnam and those that prefer the more methodical, chess-like approach of before will exhaust the air from their lungs in an effort to let everyone know that Dark Souls' combat simply shouldn't be fast-paced at all.


Contributor
Contributor

Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.