Dead Space 3: 5 Reasons It's Awesome, 5 Reasons It Sucks

1. The Series Is Now For Casual Gamers

011 An obvious realisation, but an unfortunate product of the times nonetheless, Dead Space 3 is a slick, efficient action game, but not a particularly rousing survival horror game, two genres the second game broached itself between with considerable success, though the third time around, the balance seems unfairly tipped in favour of shipping more units and little else. Suspenseful sequences which require the player to use their noggin and employ some smart tactics are largely replaced with repetitive shoot 'em up fare, and you'll not be left wanting for ammunition given how much you will loot throughout the game, and how many wacky weapons the crafting mode allows you to create. Don't worry, Visceral Games haven't done a Capcom on us and completely butchered the franchise; in fact, Dead Space 3 is significantly more streamlined and entertaining than I would have expected from that atrocious demo released a few weeks ago, but it's just very clear what the motivations moving forward are. "Open up the accessibility of the game", you say? Make more money, you mean. Of course, gaming is a business, but if you want to make an action-orientated sci-fi shooter, how's about building a new franchise from the ground-up rather than simply moulding a pre-existing one to your cynical whim? Should Call of Duty fans buy Dead Space 3? Absolutely; you'll probably have a blast, especially with a buddy. Should long-time fans buy Dead Space 3? If you're prepared to be open-minded, yes. If not? Rent it, because even if it's not as suspenseful as the first two games, it's still a Hell of a lot of fun. Have you picked up Dead Space 3 today? Let us know what you think in the comments below.
 
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.