Deathloop PS5 Review: 8 Ups & 3 Downs

2. Occasionally Cheap Stealth & Technical Hiccups

Deathloop Arkane
Arkane Studios

While not a consistent problem, the stealth system occasionally felt a bit cheap, especially in the late game. At times, enemies would somehow see me through brick walls while I was sneaking. It's surely not intended, and didn't happen all the time, but it sucked when it ruined a whole run.

Likewise, it wasn't always clear when enemies 're-set' after spotting you, and which set-pieces would be available to you when they did. This, combined with some clunky peeking mechanics, could make stealth segments more finicky than they should be.

While the game did mostly run fine technically too, there were notable frame drops when things got too hectic or immediately after loading up a level. Again, nothing too substantial, but frequent enough to be noticeable.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.