Destiny: 10 Missing Features It Desperately Needs

1. Normalised Loot

Although directly related to the prevalence of loot caves, this is an issue so deeply rooted in Destiny's missteps that it warrants its own mention. Finding loot naturally - the way Bungie intended players to - boils down to more and more rounds of Russian Roulette with more and more bullets. First you try and get an item to drop, then you check if it's an Engram to be decoded or a piece of gear in its own right, and then you rely on the apparently colorblind Cryptarch to decide what your efforts were worth. Three, four and finally five bullets in the chamber. It's a loser's gamble, and the loot cave bypasses it entirely. You'd be crazy not to try it. Crucible rewards are assigned randomly, not by how well you perform in a match. You can stand idly by doing nothing but absorbing enemy fire and still earn an Exotic or Legendary over your team's number-one player. Much the same is true for Raids and Strikes, which assign loot not by the time in which the challenge was completed or how effectively, but by the grace of a random number generator. That players cannot trade equipment with each other - ideally to swap irrelevant (class-specific) gear for something desirable, thus benefiting both sides - just rubs salt in the wound. And why are Engrams colour-coded by tier if the reward from them can come from and frequently is from a lower tier? Because Bungie screwed up their coding, apparently. However, the incoming fix for the reliability of Engrams doesn't put a dent in the erratic assignment of rewards which has continued to bog the game down. Back to the cave it is. What do you love and hate about Destiny? What should Bungie change or add?
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A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games? Well that doesn't sound anything like me.