It's a satisfying thing to triumph over an abrupt threat - a seemingly endless enemy horde attacking a downed satellite or the sudden appearance of an armoured enemy vehicle - while exploring Destiny's gorgeous if slim environments. Public events, now more frequent than ever, promote cooperation between players and are among the few proper social elements the game has to offer. But even here a wall is placed between players: What kind of Guardian doesn't speak to and coordinate with newfound comrades? Public events offer sizeable rewards for comparatively little effort and as such are magnets for players; all nearby are sure to flock to the satellite and tank in question, eager to claim their share. That is community, created in the best way possible - by letting the players make it. But the ragtag desperation plummets from its otherwise immersive heights the moment you realise you can't communicate with those around you. The newcomer you so altruistically hope to aid, the Legendary-clad veteran you hope will carry you through the thick of it and the Guardian perfectly on your level to whom you trust your back are all so many mannequins without voice chat. You stop being Guardians and start being players, all blindly shooting whatever you see in the hopes of achieving Gold Tier. It turns a community event into something selfish; just several players stabbing in the dark. Let's fix that, yeah?
A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games?
Well that doesn't sound anything like me.