Destiny 2: 5 Ups & 5 Downs
3. Sticking To The Story Missions Gives You The Worst Gameplay Experience
Forget everything Destiny and its paid coverage online is trying to tell you: Destiny 2 is fundamentally not as fun or worthwhile in single-player, as it is in multiplayer.
Be it the PVP Crucible, group Strikes or joining a load of randoms whilst already on-world, all of these make Destiny make 'sense', being every last one of its mission designs is geared towards being completed by a group. Besides the fact that certain set-piece fights in the campaign will see you outnumbered to almost comical effect, the larger problem comes with framing the story as a "recoup and retaliate" revenge tale.
As such, you'll be given a series of occasionally cutscene-attached story missions, but the best weapons and armour come from completing side-quests, battling other players online or exploring in general. If you're invested in the story (and why wouldn't you be? There's a whopping great alien threat to stop) it means you can go hours with a lot of the same weapons.
This is almost besides the point, but even with Destiny 2's grenade launchers, silenced pistols and fancy new chainguns, it isn't enough to shake up the monotony of just how much of gameplay boils down to "shoot the thing in front of you".