A common problem FPS' experience is having enemies that are basically just cannon fodder to the player. Enemies that just absorb bullets till they die and are more or less stationary meat bags. Bungie games have always had a dynamic enemy AI system; enemies that interact with the game world and the player's decision and try to present a real challenge; just try playing any Halogame on legendary difficulty setting, you'll know what we're talking about. Destinycontinues this tradition as the game features a truly impressive enemy AI system that evolves and reads the decision the player makes in a firefight. For example, we died on a fireteam mission and following the respawn, the enemy was intelligent enough to not repeat the same tactics. This component of the game allows each individual battle to feel unique and destructive, and with enemy character models looking absolutely fearsome it truly creates a tense and controller gripping experience.