Deus Ex FAILED For This Reason
Welcome to the Revolution
Taking its inspiration mainly from the original title, Deus Ex: Human Revolution unfolds across Detroit, Hengsha and Montreal. Players make many choices across the game from how to approach missions to which characters to assist. Along the way, earning or finding the newly introduced praxis kits allowed you to upgrade Jenson however you saw fit. Whether it was something as simple as increased carry capacity or the Icarus landing system that removed fall damage, these enhancements were always adding to the experience.
Some of the biggest highlights of the game included either talking or sneaking your way into the Detroit police station and infiltrating Tai Yong Medical's tower headquarters.. HR received massive praise for its level of choice and the ability to seamlessly switch between play styles at will. The upgraded hardware also allowed the level design to grow more vertical with many buildings often having multiple entry points. This was matched by the quests themselves which would often wrap up in several different ways.
The game was not without its issues though. One major point of critique came from GameSpot's Kevin VanOrd, who said: "Human Revolution doesn't do any one element better than other games" which was certainly well-founded. The shooting was clunky, the AI somewhat unresponsive in stealth and these problems carried through into other contentions. Most notably, boss fights forced Adam to take his foes head-on with little room for experimentation.
Be that as it may, Human Revolution still sold 1.38 million units; a favourable result by Square Enix's margins, but still very short of the biggest IPs in gaming. The series would be set to continue with Eidos Montreal making the franchise their primary project over the next five years. The gaps in its overall quality would be addressed, though not quite on the broad level that was needed.