Deus Ex FAILED For This Reason
A Solid Sequel Let-Down by Poor Decisions
Once Human Revolution was a certified success, Eidos was able to proceed with expanding and improving it. The chief complaints regarding boss battles would be somewhat addressed in the game's director's cut, which arrived in 2013. As far as heavier upgrades would go, fans would be left waiting for the follow-up.
Announced in 2015, Deus Ex: Mankind Divided was set to pick up directly from its predecessor left off. Augmented individuals were now viewed with fear and distrust, persecuted in countless nations around the world. In the midst of this harsh and fractured world, Adam Jensen attempts to navigate the chaos in his continued hunt for the individuals responsible. This quest unfolded mainly in Prague alongside other European locales.
It was a setting that had plenty of potential to continue the franchise's conspiracy-fueled narrative, but unfortunately, this focus didn't translate well into the final product. Mankind's Divided's story is undeniably weaker than Human Revolution, mainly for its less developed characters. In Human Revolution, every member of the cast had distinctive characteristics and a role to play, whereas, in its sequel, Interpol members like Jim Miller and the augmented leader Talos Rucker were not properly expanded on throughout the campaign.
Many of them are very by-the-book and uninteresting; the abrupt cliffhanger ending certainly didn't help either as none of the surrounding themes or troubles surrounding the augmented ghettos were properly tied off. There was room left over for a follow-up, but many players felt let down by the dramatically less engaging plot.