1. It's Easier
This might seem like a hollow compliment to many, but damnit, the Devil May Cry games got freaking hard as
nails around the third entry; I not-so-fondly remember rage quitting numerous times within just a few levels of starting DMC3. Thankfully, the latest game has toned down the difficulty a little while not at the expense of anything else, and of course, if you
really want to be challenged, there are far higher difficulty settings to tackle. A few targeting gripes aside, the game feels completely fair at all times; enemies don't attack when they're outside of the screen, and you get plenty of warning that a dangerous attack is impending, while the sheer speed and scale of the action ensures that it's never
too easy, which would be just as frustrating as overt difficulty. Various other aspects like a nifty training mode and a timer counting how long it's been since the last checkpoint allow the player to micro-manage their game and decide the best course of action for them. Through and through, this feels like a game that at once gives the player more freedom and also opens things up to a far wider audience; to get these two in tandem is a rare, wonderful thing indeed. At 10 hours long, it's a frantic, snappy playthrough compared to the previous games, and though it certainly leaves us wanting more, it's going to get a ton of playthroughs on higher difficulties, that's for sure. Are you picking up Devil May Cry this week? Let us know in the comments below.