Devil May Cry: 10 Reasons It's Awesome

8. Storytelling

The Devil May Cry series hasn't ever really put a huge focus on telling a story before; it's been an after-thought that allows for a short break between demon massacres, but the dialogue is largely unfussed, and it serves primarily as a through-point to set up the next battle. Though the narrative is still extremely pulpy, it holds itself in a far higher regard this time, with the immaculate style of the storytelling compensating for Dante's more bland look compared to his classic attire and hair style. The conflict between Dante and Virgil has been at the forefront of DMC for as long as I can remember, and what really cements its power here is the stunning level of performance-capture employed during cut-scenes; no longer does Dante or anyone else look like a hollow shell with dead eyes, and now they're expressive, believable characters who we find it easier to relate to, identify with, and love or hate. Even though I don't play these games especially for the story, Ninja Theory has crafted a far more cinematic and immersive experience nonetheless.
 
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.