Devil May Cry 5 Review: 5 Ups & 3 Downs

4. A Phenomenal Return To Form: Dante

Devil May Cry 5 Dante
Capcom

Let’s start with Dante. Once again featuring the “4 style” system that’s been in place since DMC 3, Gunslinger, Swordmaster, Trickster and Royal Guard give you a dedicated button for specials relating to firearms, blades, evasion or blocking. You can swap on the fly like always, but Dante’s moveset is now more expansive than ever. Almost like Capcom heard all our complaints since 2008, this Dante is the definitive version; not only the right level of humour and cocksure swagger, but a phenom on the battlefield.

See, you’re unlocking new weapons and guns that all come with their own abilities or powers, but each one then gets modified on top of that, depending on which stance you’re in. Dante has access to his devil form too, further modifying all of the above. Juggling everything into one glorious candy-coloured explosion of 60 frames per second carnage is what makes him the game’s most exciting character.

Oh, and two of his weapons include a freakin’ BIKE that you can ride in mid-air and backflip kick with, alongside a Michael Jackson tribute hat that triggers crotch-grabbing dance moves, as well as the ability to siphon red orbs from enemies if you make them wear it.

Yup, you can make even the biggest, multi-limbed demon with teeth for a face wear a white trilby while you fight it.

Because video games. And because Devil May Cry.

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Gaming Editor
Gaming Editor

Gaming Editor at WhatCulture. Wields shovels, rests at bonfires, fights evil clones, brews decoctions. Will have your lunch on Rocket League.