Devil May Cry 5 Review: 5 Ups & 3 Downs
3. Immaculate Character Design: Nero
Next up, Nero, and it’s here where things get really interesting. Both he and V show Capcom experimenting with the very foundation of the third-person action genre they first redefined with the original Devil May Cry.
In Nero’s case, his Devil Trigger arm is a constantly rotating set of specials. What this button will do depends on which Devil Trigger you’ve picked up or equipped, and when active, you can either tap the button for that accessory’s base move, or hold for a special.
However, the latter uses up the “ammo” of the Trigger itself, and if you get attacked while charging, it’ll break anyway.
You can also detonate your arm with L1/LB, doing sizeable splash damage but again, losing that particular power-up. What you end up with is a character that can pull off everything from Dragon Ball-style charge beams to shotgun blasts, slow motion time distortions to twisting suplexes, just by rotating through an allotment of Devil Triggers as the fight ensues.
It’s a genius inclusion, and something that speaks directly to the action-loving gamer; a way to please veteran players from front to back.