Diablo 4: 10 Huge Things It Must Fix From 3

9. The Lack Of Spell Synergies

https://www.youtube.com/watch?v=RelUHhR5w2U

What made character-building in Diablo II so interesting was the addition of spell synergies starting with patch 1.10. This meant that, the more points you put into one skill, if it was connected to another spell, there would be mutual benefit. These decisions made every skill point crucial to a character’s success, leaving no room for error (until the skill and attribute reset came to effect in patch 1.13).

In Diablo III, each spell is more or less standalone, with all damage being dependent primarily on weapon damage. Although they get skill runes, these only change the effects of that single spell, and don’t allow more interesting spell combinations. Players have to rely on items to make their skills more powerful, and skill runes add other effects to each one. That makes making each spell more powerful a bit too easy, whereas Diablo II taught players the importance of making key decisions at each level.

For Diablo IV, Blizzard should re-introduce this synergy system and skill points, which would allow for certain skills to get stronger and allowing for specialised character 'builds'. At the same time, the ability to reset skills should likewise be available from the beginning, instead of being limited to only three per character. That way, players can strengthen the skills they want, while still having the freedom to create new builds.

Contributor

Alexander Podgorski is a writer for WhatCulture that has been a fan of professional wrestling since he was 8 years old. He loves all kinds of wrestling, from WWE and sports entertainment, to puroresu in Japan. He holds a Bachelor of Arts degree from Queen's University in Political Studies and French, and a Master's Degree in Public Administration. He speaks English, French, Polish, a bit of German, and knows some odd words and phrases in half a dozen other languages.