Diablo 4: 9 Changes Blizzard MUST Make
2. Rein In Power Creep
Diablo 3 has a serious problem with mechanical difficulty.
More precisely, it has near-to none, forcing Blizzard - which has long since resigned the series' current incumbent to be on life support - to pad out its longevity with incessant power creep.
For context, Diablo 3's highest difficulty on release was Infernal (since rebranded to Torment). That mode increased enemy health and damage by 819% and 396% respectively. Now? Those same modifiers have ballooned to - and I kid you not - 13,888,770% and 64,725% in Torment XVI difficulty.
What's changed in those fifteen incremental increases? Besides bigger numbers, zilch.
Random modifiers, variable enemy behaviour and new zones. These are the sorts of addendums Diablo IV needs to make - not increased killing speed.