Diablo 4: 9 Changes Blizzard MUST Make

1. A More Diverse Endgame

Diablo 4
Blizzard

This is ultimately what it all boils down to, isn't it? Without a strong enough endgame to keep players firmly fish-hooked, after all, there's little point in sticking around beyond the credits.

With Blizzard's well of imagination long-since dried up, Diablo 3's endgame has revolved around two core gameplay loops for years: running semi-randomly generated maps and repeatable quests. Fun, but frustratingly narrow in scope.

Thankfully, developers have found room to reinvent the hamster wheel since 2012. In the wrong hands, it's ripe for abuse (take a bow, EA), but constructing Diablo IV with a live service format in mind would ensure that stagnation never sets in ever again.

Bungie's continued success with the Destiny franchise is proof that the system can work. The magic ingredient? Respect for the consumer.

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Contributor

Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.