Dungeons And Dragons: Ranking Every Official 5e Module Worst To Best

There are so many adventure modules for 5e, here they all are from worst to best.

Wizards Of The Coast

The 5th edition of Dungeons and Dragons has been around since 2014. It is the most recent in a long line of releases that have delighted players for nearly 40 years. Since the release of the 5th edition, many official rulebooks and modules have been created. At this point 14 different adventures have been published by Wizards of the Coast, quite a staggering amount of material. From the Rise of Tiamat to the Ghosts of Saltmarsh, there are so many different settings to explore.

While many Campaign sourcebooks and additional rulebooks were also released, we will be looking at the published adventures here. Stories that were already written for your players to engage in. This by no way means that you couldn’t use one of these books as a setting for one of your homebrew campaigns though.

As we show you these modules, we will be ranking them from worst to best. Although none of these modules are what you would call bad, some definitely work better than others. Some were published before a uniformed design was implemented whereas others just seem to miss their mark.

Do you not agree with our ranking, please leave a comment and tell us how you would change it?


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