Dying Light 2: 10 Crucial Things It Must Improve
9. Remap The Controller (Or Let Us Do It Ourselves)
A tip for all game designers: do NOT make R1 (RB for Xbox One users) your jump button.
As a result, in Dying Light, all those complex and cool parkour combat combos you can do become incredibly tricky to pull off, due to the fact that the vast majority of actions have been mapped to the four trigger buttons. For example, a flying dropkick requires the player to press R1, then L1 in quick succession, an action which never feels natural.
Traversal can feel downright awkward at times, because it just doesn't feel right using a trigger to perform such a basic and necessary action, especially in a game revolving around parkour movement.
This, probably more more than anything else on this list, is the easiest fix of all. Simply switch the jump button with one of the face buttons. Problem solved.
Failing that, give players the opportunity to map actions themselves.
Additionally, a dedicated button to showing all available weapons and equipment would be hugely beneficial. Dying Light had players awkwardly cycling through, or using a radial menu that only kind of worked, in order to use the weapon they wanted for that situation. This was time spend that would way too often lead to a grisly death.